8/11/2023 0 Comments Wasteland 2 edit save file![]() ![]() As it has been explained to me by Obsidian Support GamePass version has been build with newer version of Unity Engine so saves are not downward compatible. Saves will be recognized but will not work, at least for GOG version. Hi K_A_T, here is my GamePass saves if you can convert them I can try those in GOG version. ![]() That's brilliant news! Eagerly awaiting your instructions whenever comfortable If I get this working, I'll put it on github. The second route which I'll try tomorrow is to write a convertor program to search and replace the unity class versions in the GamePass saves with the older versions used by Steam (and presumably GoG too). Neither of these routes worked due to all the protections and indirections Microsoft has put around Xbox games under Windows (I went as far down the rabbit hole as building & installing a custom version of the IgnoreACLs kernel filter driver to ignore file permissions and ACLs). ![]() I also tried to add the missing DLC to the GamePass version. Once I saw that, I spent a bit of time trying to upgrade the Steam version to use the Unity DLLs from the GamePass version. I narrowed down the problem to the MobileObjects.save game files and the main differences seemed to be the Unity. It also gave me a baseline for a good and a bad save in basically the same game state. So this verified it wasn't anything specific to my saves. I was able to import a working Steam save file from the very start of the game into the GamePass version, resave it from GamePass and see exactly the same issue when attempting to reload that into the Steam version. The GamePass version seems to be based on the Xbox version, so I suspect Xbox saves have the same problem. Thanks, I hadn't seen your update and I was just coming back to post a newer unity version as my theory, after some more investigation of the save files today! This is good news as It means there are two potential routes to get my saves working with the Steam version. This fixes all the issues I'm aware of, including characters loading corrupted, and the level respawn issue. Update 2: an alpha release of Eternity Keeper with Windows>Steam conversion functionality is now available for download from I may publish before that's ready depending on how much progress I make. A fix for that will be more involved to implement but I think I know what's needed. ![]() The only negative impact so far seems to be that some enemies (and items?) respawn. There is a similar issue with the level state still needing to be fixed. It would be nice to have a GoG user with the same issue volunteer to test a converted save.Īlso, it turns out my initial fix only works for the character state. Update: thanks to those Steam users who've confirmed my savefile fix works for their Windows Store save files. Meanwhile if you wanted to send me one of your new format saves I could test if my fix works for you too. I'll try to tidy it up and publish it in the next week, hopefully as part of the Eternity Keeper save games editor. Just to let you know, I have a fix for this issue now, and it was fairly simple in the end. ![]()
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